In this project, visitors become cormorants in cormorant fishing, and are offered the experience of swallowing a sweetfish. The sweetfish is taken by moving the body as if bowing, and at the same time the device in the beak vibrates to reproduce the sensation of the sweetfish going berserk in the mouth. The animation also simulates the sensation of swallowing a sweetfish by making a device attached to the neck move at the same time as the animation of swallowing the sweetfish. The device was created using Unity, and is operated in conjunction with the movements of the HMD. Three devices were created: a device to reproduce swallowing, a device to reproduce the coldness felt when swallowing a river fish, and a device to reproduce the sensation of the ayu fish being swallowed by a cormorant.