Registrations open until January 17, 2025
A springboard for students!
#Students is an international competition reserved for students and schools exploring VR/AR in their field of study or training. We are offering students and schools who have developed a project related to these technologies the opportunity to present it free of charge at the event. Showcase your expertise and develop your professional network!
How to get involved?
Until 17/01
Apply now
Open to schools and students, the #Students – Demo competition selects the most promising student projects. Want to challenge other schools and show off your application to the VR/AR community? Don’t wait any longer!
From 09 to 11/04
Exhibit
Selected by a jury of international professionals and scientists, the best projects will be showcased over the 3 days of the show in a dedicated exhibition area.
Ceremony on 10/04
Win
The #Students – Demo competition showcases the most avant-garde projects. During the event, you can even win the Laval Virtual Award in your category. It’s a real opportunity to gain industry recognition and boost your business!
#Students – Demo
Selection criteria
If you are one of the projects selected, you will be exhibiting as a #Students – Demo. You’ll have to pitch your project to a panel of judges for a chance to win a Laval Virtual Award. The evaluation criteria will cover :
- Art direction: graphic and 3D quality of the application/project
- Interface use: application interaction, relevant experience
- Development: game play, project completion, technical skills
- Originality & Creativity
FRIEND
IVRC
Since 1993, IVRC has been challenging teams of students to plan and produce interactive works. It has changed radically to create the next generation of VR communities in 2020, as the environment surrounding VR has changed dramatically.
#STUDENTS – DEMO: THE 2024 WINNER
Polytechnique Montréal / UCO Laval
The “4DEscape” experience involves a person in the real world and a person in virtual reality, who will be called RWU (Real World User) and VRU (Virtual Reality User) respectively. Through a setting and story that remains to be finalized, the VRU must complete a set of challenges, puzzles in a short allocated time. Destined to a sure death without help, the VRU is lucky enough to have an acolyte to help him through this experience. The RWU will be able to send objects from the real world to the virtual realm thanks to a special device they will control.