Sébastien Poivre is an XR and multiplayer developer working for Photon Engine. He’s always focused on merging a software craftmanship approach, with a strong attention on user experience. First for end-user, on iOS technologies during 8 years, and then on immersive technologies for 7 years.Recently, this focus turned to the immersive developers’ user experience, preparing simple tools and samples for Photon’s developer customers, while supporting them in their more advanced requests.
10/0402:00 pm - 02:45 pm
How to prototype a multi-user project compatible with Apple Vision Pro and Meta Quest headsets ?
Need to make your immersive experiences multi-user, but you don't know where to start ?...